← Home

Experience

Jun 2026 - Present

Second Half Games

Working on content and tooling for MEANWHILE IN SECTOR 80, an action-engineering game set in space, which leverages a homegrown ECS game engine written in Rust.

Dec 2023 - Jun 2026

Creator Games

Largely responsible for system design and feature implementation for a Roblox game Anime Card Clash, which sports 400 million visits and, at its peak, 150,000 daily active users, among other unreleased derivative projects.

Engineered modular and extendable systems to support the team in easily growing our content catalog.

Designed DevOps workflows that were critical in sustaining a very fast pace content pipeline with asynchronous future work involving feature flags, automated unit testing, a versioned configuration database, and trunk-based development.

Pushed for and coordinated a studio-wide shift from synchronous communication and project planning to structured issue and initiative tracking.

Created popular open source software to sync our large inventory of Roblox web assets.

Recruited and interviewed engineers.

May 2023 - Sep 2023

Voyager Interactive

Programmed a tech demo for an apocalypse survival game, Wasteland. It was presented to the Game Fund at RDC 2023 by the owner.


Projects

Broadview County

A community roleplay game set in the southernmost Florida Keys. I was responsible for programming, and a large portion of art in the game.

Asphalt

An assets-as-files tool for Roblox. Syncs assets from the filesystem and generates code to use them at runtime.


Education

Aug 2022 - Dec 2024

Open Source

View my other open source contributions on GitHub!