Working on content and tooling for MEANWHILE IN SECTOR 80, an action-engineering game set in space, which leverages a homegrown ECS game engine written in Rust.
Largely responsible for system design and feature implementation for a Roblox game Anime Card Clash, which sports 400 million visits and, at its peak, 150,000 daily active users, among other unreleased derivative projects.
Engineered modular and extendable systems to support the team in easily growing our content catalog.
Designed DevOps workflows that were critical in sustaining a very fast pace content pipeline with asynchronous future work involving feature flags, automated unit testing, a versioned configuration database, and trunk-based development.
Pushed for and coordinated a studio-wide shift from synchronous communication and project planning to structured issue and initiative tracking.
Created popular open source software to sync our large inventory of Roblox web assets.
Recruited and interviewed engineers.
Programmed a tech demo for an apocalypse survival game, Wasteland. It was presented to the Game Fund at RDC 2023 by the owner.
A community roleplay game set in the southernmost Florida Keys. I was responsible for programming, and a large portion of art in the game.
An assets-as-files tool for Roblox. Syncs assets from the filesystem and generates code to use them at runtime.
View my other open source contributions on GitHub!