Largely responsible for system design and feature implementation for a Roblox game "Anime Card Clash", which sports 400 million visits and, at its peak, 150,000 daily active users, among other unreleased derivative projects.
Engineered modular and extendable systems to support the team in easily growing our content catalog.
Designed DevOps workflows that were critical in sustaining a very fast pace content pipeline with asynchronous future work involving feature flags, automated unit testing, a versioned configuration database, and trunk-based development.
Pushed for and coordinated a studio-wide shift from synchronous communication and project planning to structured issue and initiative tracking.
Created popular open source software to sync our large inventory of Roblox web assets.
Recruited and interviewed engineers.
Worked front-to-back on a tech demo for an apocalypse survival game. It was presented to the Game Fund at RDC 2023 by the owner.
Wasteland: DemoA community roleplay game set in the southernmost Florida Keys. It's currently being rewritten and doesn't get much activity now—though, if you're interested in seeing what it is, there's tons of videos on YouTube!
Broadview County, 1997WebsiteView my open source work on GitHub!